Every step on the Path is an opportunity to improve for a witcher. See how we've improved The Witcher 3: Wild Hunt — Remastered with Patch 5.01, out now on PC (Steam, GOG, Epic Games Store, Battle.net, Xbox Play Anywhere), PlayStation 5, and Xbox Series X|S:
Gameplay
- Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
- Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
- Improved ladder interaction animations.
- Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
- Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.
- Fixed an issue where dodging could have an unintentionally delayed response.
- Fixed an issue where it was possible to throw a bomb even if the option is disabled.
- Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
- Added damage reflection to the Exploding Shield skill.
- Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.
UI
- Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
- Fixed input hints flashing for a brief moment on the meditation screen.
- Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
- Fixed some misaligned progress bars in the UI.
PC-specific
- Fixed an issue where the GTAO Quality setting would reset after restarting the game.
- Fixed an issue where Dynamic Resolution Scaling could display the wrong setting after changing the Anti-Aliasing mode.
- Fixed cases in which it was possible to enable a graphics setting when using a GPU that doesn't support it.
- Fixed an issue where switching graphics presets could apply DLSS or XeSS on GPUs where they're not supported.
- Changed the default Dynamic Resolution Scaling setting to OFF.
- Fixed an issue where Skill tooltips wouldn't update until hovered over again.
- Fixed an issue where the game could sometimes select the wrong GPU.
Consoles
- Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
- Made various optimizations to improve performance.
- Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.
- The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.
- Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.
- Ukrainian text localization is now available in all regions.
Other
- Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
- Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
- Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
- Fixed an issue where foliage did not react to collisions.
- Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
- Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.
In addition to this, we are also working on an update for the Nintendo Switch 2 version of The Witcher 3: Wild Hunt — Remastered, introducing closer parity between all versions of the game, including the same global changes as on other platforms. It will also improve on some Nintendo Switch 2-specific aspects, such as image clarity and sharpness. Expect more information regarding this in the following days.








